![]() Meanwhile, the remakes are often noticeably better than the originals with, for example, the Chemical Plant Zone adding additional variety through special pads that can stick you to the ceiling or pools of goop that can bounce you to different heights depending on how you mix them when you jump on a plunger. We’re not sure why the game ended up being a mix of remastered stages and brand-new ones, or why this director’s cut adds new characters instead of new levels, but at least we can now say there’s been two top quality Sonic The Hedgehog releases this millennium, instead of just one.īut Sonic Mania understands this paradox perfectly, and new areas like the Wild West-themed Mirage Saloon Zone and TV-filled Studiopolis are almost indistinguishable in quality and imagination to the best of the Mega Drive games. The end result feels like some sort of school project gone wild, something enthusiastic kids have made while the teacher was away and which far surpasses anything they were actually supposed to be doing. And Sonic Mania is essentially a combination of those two obsessions. He and others (including Tee Lopes remixing the music) have been making ports of the original games, and creating their own fan titles, for years. The secret behind Sonic Mania’s success is that it had nothing to do with them and was instead developed by a group of fans led by Christian ‘Taxman’ Whitehead. ![]() If you are a Sega fan you’ll know that between Sonic Mania’s release and now we had the predictably awful Sonic Forces, by the reliably unreliable Sonic Team.
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